Take Two Disappointed With BioShock 2
Game making can be a risky business, and sometimes you can be a victim of your ain success.
BioShock was about As over as a game could be. It was innovative, had fun gameplay and told a persuasive and complete story. The sequel, however, received a much more half-hearted reception when it was released back in February.
Take Two boss Brian Feder believes that the familiarity with the background afforded by the first game meant that much of the common sense of enquire was lost, which successively hurt sales: "The surprisal broker is always going to constitute there," helium same. "Sometimes they work for you and sometimes they work against you. Our goal is to have them work for us, more often than not."
Feder aforesaid that the BioShock series has heap more spirit in it, calling the franchise "executable", but said that while BioShock 2 had done reasonably well, it had not been a stunning winner: "BioShock 2 is profitable for the company," He said. "It was ultimately successful, just non hugely successful."
If/when a BioShock 3 does come, it bequeath cost interesting to see where the game goes. Will IT peril another trip to Exaltation, or will it abandon the sea for some new location? Information technology's embarrassing to opine a BioShock without an undersea setting, simply that power beryllium just what is requisite to lay down the game a success.
Source: Venture Beat via VG247
https://www.escapistmagazine.com/take-two-disappointed-with-bioshock-2/
Source: https://www.escapistmagazine.com/take-two-disappointed-with-bioshock-2/
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