Age of Mythology Funny Sound Unit

posted 04 September 2003 06:02 PM EDT (US)


I've devised two "strategies", if you could call them that (they're really just little funny things to do in a game), in which I steal the opponent's herdable animals once he has rounded them up in his base. They both involve wasting a god power, too! What more could you want

For both, you need get line of sight over the opponent's base (ideal for Set as he can use Vision). The first one, then, is to use Shifting Sands to move the herdables straight to your base. Often you'll grab some villagers with them that your Town Centre could attack (nasty, isn't it?). The other I discovered today - I wondered if my Plage of Serpents would attack the enemy cows - instead they converted the cows (as he had no units near them) and I was able to walk them out of his base and back to mine. Here's a recorded game of the latter. Have fun...

Oh, and here's the link in text to copy to your browser because the damn URL tag still isn't working properly. It is worse than the Set bug!
http://www.martinsspace.co.uk/aom/cows.rec

Edit: What's the forum done to my title! There were words after the hyphen!

[This message has been edited by signalfires (edited 09-04-2003 @ 06:03 PM).]

posted 04 September 2003 06:13 PM EDT (US)     1 / 25


as ridiculous as it may seem, i think thats a good idea, the plague of serpents one sounds better, becasue you only waste one gp. i think that shifting sands is often misused to transport units across the map or transport them away from battle. sometimes this is a good idea, but sometimes it just doesnt work. stealing all yor allies herdables on maps like oasis and mediteranean could hurt their econ quite severely.

posted 05 September 2003 05:23 AM EDT (US)     2 / 25


Quote:

stealing all yor allies herdables on maps like oasis and mediteranean could hurt their econ quite severely.

ally or enemy?

posted 05 September 2003 06:01 AM EDT (US)     3 / 25


Quote:

use Shifting Sands to move the herdables straight to your base. Often you'll grab some villagers with them that your Town Centre could attack

This is the best usage of shifting sands IMO and most experts use it this way, especially on maps with many herdables.

Quote:

ally or enemy?

he meant enemy but i say both .

PS Serpents can be used to steal plenty vault .

posted 05 September 2003 06:09 AM EDT (US)     4 / 25


Quote:

damn URL tag still isn't working properly. It is worse than the Set bug!

I know the browser crashes, but ONLY IF YOU CLICK ON THE BUTTON.
Start the link with [*url]and end with [*/url] MANUALLY, without the asterisks and it should work.
EDIT: STUPID BB CODE IT ACTUALLY GAVE ME AND END WITH.COM

[This message has been edited by Rookierookie (edited 09-05-2003 @ 08:05 AM).]

posted 05 September 2003 07:52 AM EDT (US)     5 / 25


Yeah, those are good ideas signalfires. Take herds away from your opponent and eat them yourself, a two-fold payoff.

posted 05 September 2003 08:23 AM EDT (US)     6 / 25


Quoted from NIB:

most experts use it this way, especially on maps with many herdables

Really? That's great; I thought it was just a silly noobish thing of mine.

posted 05 September 2003 12:14 PM EDT (US)     7 / 25


One I have been working on with Zeus on water is funny as hell.
Gotta be on a water map, gotta be against Norse. Normal water start but only 6 woodies total, go heavy food and Hermes. Enemy starts a water battle but you don't fight- you cast cease. Meanwhile, build 3-4 barracks and spam Hops like mad. When cease ends, you can have 25-30 Hops ready to go. March on his base and destroy TC. Now comes the key- kill his Oxcarts. Doesn't matter if you lose every fish boat and every Hop. Doesn't matter if your econ is a smoking mess. Because If your opponent doesn't have either the gold OR the wood for a new TC, he now has no possible chance of EVER getting it! He can't drop resources without an oxcart, and he can't make oxcarts without a TC.
Only had it work perfectly once(1800 level), but when it does it's priceless- opponent has more vils, more fish boats, owns the water, your econ is trashed...but he is done for.
I will post a recent one that almost worked(he had no wood, but I didn't get his Oxcarts, doh), if I still have it. It was funny, I took his TC down 3 times (If I only had left it alone time 3 Ida won).

posted 05 September 2003 02:31 PM EDT (US)     8 / 25


paul187

that really sounds funny hehe, so cool when you think about it, and afterwards i be he can just be sitting there thinking, i did not see that one comming


Smile to the world, it will think you are up to something

ESO playstyle: casual
ESO Name: MeToAgain, and 2 other names which im not telling you about:P

posted 05 September 2003 03:49 PM EDT (US)     9 / 25


the majority of experts use shifting sands to shift enemy vills+pharoah. ( probably 80% of 1900+ games have at least one eggy, so pharoahs are seen alot)
since lots of set are used 1900+, shifting pharoah to your base becomes pretty ideal, and since pharoah is always empowering food (in early classical anyways) you'll get a few vills too. (IMO vills are more important than the pharoah)

The best times to use shifting sands are:

1. Pharoah, with vills, anda few summoned monkeys. (this occurs a good number of times, considering that set player will sometimes have apes to protect hunting vills)

2. shifting sands over TC to get all herdables, as well as a few vills hunting herdables. (only useful on ghost lake and oasis)

posted 05 September 2003 03:55 PM EDT (US)     10 / 25


The funniest tactic i've seen is obsessive compulsive wall building. I played one guy who walled right round my TC at the start of the game just out of line of sight.

And kept repairing it every time i tried to break thru.
Problem for him was he had no gold to build an army with when i finally broke out and trashed his buildings one by one with a pair of nemean lions!

Wall round your own TC but not round the enemies!!

posted 05 September 2003 04:04 PM EDT (US)     11 / 25


Not a tactic, but something funny. I not too long ago , playing Odin cast walking woods on Oasis, but cast it just a tad too deep into the woods and they were stuck. Still won but bad move.

posted 05 September 2003 04:07 PM EDT (US)     12 / 25


he was probably trying to contain you...lol


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posted 05 September 2003 04:24 PM EDT (US)     13 / 25


I cast ww on him and contained my tree friends.

posted 05 September 2003 04:31 PM EDT (US)     14 / 25


I've had someone build walls inside my tc area during ceasefire and it was really annoying. Nothing game-deciding but it took extra micro just to get out of my base for the longest time. He kept upgrading his walls, too, so they were sort of hard to get rid of - there was pretty heavy fighting going on the whole time so I needed most of my troops at the front.

I can laugh about it now.

posted 05 September 2003 07:11 PM EDT (US)     15 / 25


Do you think shifting sands will work on the huntables aound your opponents base?
Just wondering, if you could, you should be able to piss em off for a while, for they will have to find a new source of food.

posted 05 September 2003 11:18 PM EDT (US)     16 / 25


here is a funny and short one

an enemy cast frost on ur villies around ur tc and u ring town bell twice and ur villies becomes unfroze and is now walkable and go inside tc. the enemy will be annoyed ^.^ i h8 it too when i do that with frost -_-

posted 06 September 2003 00:02 AM EDT (US)     17 / 25


lol... i've done the old eclipse ancestors thing before.... man you dont do it more that once....or twice in my case

posted 06 September 2003 12:39 PM EDT (US)     18 / 25


I used to 'freeze and fry 'em' when I played Norse. Use frost on the woodcutters(if there is a mass of 'em Then use forest fire to burn 'em alive...funny as hell, and have killed 10 vils before.

posted 06 September 2003 01:46 PM EDT (US)     19 / 25


Do you think this would work? Build a wall that is in the shape of a square. And then shifting sands some of his villagers and his pharoah into the box. Then you just leave them. Because they will take up pop and he won't be able to get another pharoah! (only will work if your opponent doesn't delete them!)


A dead enemy always smells good- Alus Vitellus.

Eat a vegetarian, save lettuce!

posted 06 September 2003 02:49 PM EDT (US)     20 / 25


But they can destroy the walls... it might be good to use on a trade route though. 10 hundred food costing ox carts wasting pop stuck in a box could make the game... would be funny too.

Another great strategy is if you are trying to win by a wonder and you use ceasefire the last 30 seconds the enemy is destroying it.


Pentium 4 2.8 ghz 800 FSB, xfx 7800gt OC 256mb, 1gb ddr2 ram @ 533mhz, 160gb raid 0 HD

Experience is something you don't get until just after you need it.

[This message has been edited by prankster959 (edited 09-06-2003 @ 02:51 PM).]

posted 07 September 2003 01:12 AM EDT (US)     21 / 25


paul187, I tried that hoplite strat vs. the computer. Not too challenging since it makes some really bad decisions on meditterean sometimes but it made me wonder - it worked so well I think its pretty viable in modified form.

You play as usual, even start making warships at the start of classical. As soon as you are even or losing you ceasefire and start making barracks, maybe making a couple more ships for show. You get peirce armor upgrade and wipe out his docks with hoplites, then raid his eco with them.

Chances are the enemy will focus on water, and not have as many troops. Any he does make will likely be cav, which might be forced to play D against the hops - a nice matchup at roughly equal numbers.

Seems promising but now I have to hope for Med. with Zeus...waddya guys think?

posted 07 September 2003 03:59 AM EDT (US)     22 / 25


I played my first game(in more than 100 rated)against a good set player....defining good as someone who made more than 10 villies before classical.
I was at pop about to go to heroic, or so I thought.
First he invokes vision then shifting sands my dwarves and ox to his base where they are of course slaughtered.Then I see he has gone heroic and moments later I have animals and ancestors chewing whats left of my econ to pieces. It was a great use of three gps in less than 30 seconds,I didnt know wth was going on,but then im only 1620 at moment so I dont see much in the way of interesting strategy.

posted 07 September 2003 06:15 PM EDT (US)     23 / 25


I once built three sides of a box-shaped wall in an enemy's trade route, planning to wait until some caravans walked in and then complete the box to trap them. Of course, the AI meant they didn't walk in. Silly me

posted 07 September 2003 08:22 PM EDT (US)     24 / 25


I got a better idea, how about shift a big huge group of his villagers, in classical, like 10-20 villagers and put them all on your base where your army is!!! That will seriosly hurt your apponents economy because usualy there are about a group of 10 villagers in classical!

posted 07 September 2003 10:14 PM EDT (US)     25 / 25


It will only take a few of the vils in the group.


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Source: https://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=11,14966,3900,all

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